A few weeks ago I decided to take part in LD30 (For those who don’t know – Ludum Dare is a game development competition where solo developers have 48 hours to create a game centered around a theme).
I made the flip decision midday Saturday to take part: I was watching Markus Persson (Notch) construct what would eventually become billboard-grass-simulator-2014 and eventually “dark”, and wondered why I was watching somebody else make something, when I could be making something too!
So… My objective entering LD30 was to crack on making something and “complete it” – that somebody could start the game, follow a basic tutorial, be reasonably engaged with the game mechanics, and win (hopefully losing a few times beforehand whilst still retaining enthusiasm for continuing). I knew the graphics would be primitive, the sound would be non-existent, and my choice of genre wouldn’t appeal to everyone, but I didn’t really care too much about that, I just wanted to listen to Electro House and make something.
At the end of it, my actually-rather-difficult strategy game came in at 446 out of 1493 which I’m pretty chuffed with, though I didn’t have enough time to play all the other 1000 or so games created by others – check the other games out here.
And make sure LD31 is in your calendar.